IPO animations

Does PyPRP have issues with exporting animations longer than 1200 frames?
I had cyclic animation of rotating SkyDome which was about 4800 frames long, but after exporting age in URU it looked like animation was trimed to the size of 1200 frames (so instead of full 3600 degrees rotation, SykDome was shifting at 1/4 of animation to initial state). And yes, I tested: after making animation 1200 frames long, it was looking good (except it was to fast for my purpose).
Lucky for me I was able to use script which uses SDL variable to animate SkyDome, but my question remains.
And while on subject:
I heard that there are issues with Teledahn sun animation: different players see it at different position. Is it true? If so: why and how can it be prevented?
I had cyclic animation of rotating SkyDome which was about 4800 frames long, but after exporting age in URU it looked like animation was trimed to the size of 1200 frames (so instead of full 3600 degrees rotation, SykDome was shifting at 1/4 of animation to initial state). And yes, I tested: after making animation 1200 frames long, it was looking good (except it was to fast for my purpose).
Lucky for me I was able to use script which uses SDL variable to animate SkyDome, but my question remains.
And while on subject:
I heard that there are issues with Teledahn sun animation: different players see it at different position. Is it true? If so: why and how can it be prevented?