by andylegate » Tue Jan 18, 2011 4:27 pm
Very interesting concept by the way.
Okay, I can't find anything hidden, or on a different layer that you may have forgotten about.
You Don't have any physics set for that rail, so being able to block the player does not make any sense in any way shape or forum.
I did notice that the pivot point for it is outside the bounds box. This is from you modifying the mesh of course. Try going to the hierchy tab and resetting the pivot point to the object, and of course resetting the scaling. But I can't believe that's causing the problem.
Now the ground right there is the top of a cylinder that you've modified, and you do have physics on it, however it's set to "exact", so that should be fine. However, again the pivot point is way up on the surface. Try resting it to the center of the object, and reset the scaling, etc.
I can't export it and try it myself right now, but I also can't see anything that would block the avatar like that.