by D'Lanor » Wed Feb 23, 2011 1:06 am
I guess I missed that post at the time but as you mentioned there is indeed a problem with spot lamps in Blender. Their calculation in PyPRP is currently wrong. The angle value is multiplied by Pi when it shouldn't. So only if you use very small angles < 30 will it act as a true spot. This error becomes evident if you try to use spot lamps as projection lights.
"It is in self-limitation that a master first shows himself." - Goethe