before you direct me to a tutorial let me tell you that I more than likely have read it countless times. Is it possible to assign 2 textures to a mesh without the use of a stencil? I can never get the 2 uvmaps to function separately. One always effects the other in some way even when they are not overlapping uv coordinates. I guess part of the reason it is so hard to get a straight answer to this question is that it is a very difficult to describe.
This UV texture issue is the single largest impediment to me and has been for almost a year. Everything else seems very manageable to me