Charura wrote:Why are the new ages not even able to run on newer computers?
It's not a question of them being new Ages.
It is because Cyan knew all the tricks to make their Ages playable.
Charura wrote:Why are the new ages not even able to run on newer computers?
I will make an update for this age, and introduce much more colliders.
you won't be able to walk freely everywhere after that, but there is one big mesh which uses the triangle mesh as collission detection.
Chacal wrote: It is because Cyan knew all the tricks to make their Ages playable.
Charura wrote:Chacal wrote: It is because Cyan knew all the tricks to make their Ages playable.
Me wonders when those flips and double doozies and 'just a nice landing' stuff is gonna be available..How much easier/nicer - could/would it be at that point?
Egon wrote:Charura wrote:Chacal wrote: It is because Cyan knew all the tricks to make their Ages playable.
Me wonders when those flips and double doozies and 'just a nice landing' stuff is gonna be available..How much easier/nicer - could/would it be at that point?
But this "stuff" is available. To be more precisely it more of "know-how" to write an age. Stuff like:
- You don't do a chair with 4000 vertices if You can represent such object with 40 vertices.
- You don't use dynamic lightning on static object (which is like 90% of age content), but use light maps or vertex coloring instead.
etc.
D'Lanor wrote:It is correct that the Blender plugin lacks lots of "stuff" but it does in fact support visregions.
Edit: They are a pain to set up though because you need to add AlcScript to each object within the visregion.
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