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Making Collider meshes invisible?

PostPosted: Tue Mar 22, 2011 10:18 am
by bnewton81
Having an issue making my collider meshes invisible. Like i have a mesh that is 7000 verts and of course i don't want to use triangle mesh collision on it, so i used a 16 vert. tube as a collider. But, even though the collider mesh is set to ztraspant or alpha 0 (I've tried both. Together and separately) it still reflects light when rendered.

Re: Making Collider meshes invisible?

PostPosted: Tue Mar 22, 2011 10:23 am
by Sirius
You mustn't make colliders like that. Colliders and visible objects are different in Plasma, even through a visible object can have collision.
You must make your mesh (don't bother adding it a material), set it's collision type, and add this property in the logic panel:
string type collider
You can of course make you mesh wireframed in Blender if you want

Re: Making Collider meshes invisible?

PostPosted: Tue Mar 22, 2011 9:38 pm
by bnewton81
Thanks for the help, but I'm not sure if that answers my question.

Re: Making Collider meshes invisible?

PostPosted: Tue Mar 22, 2011 11:42 pm
by Chacal
Works for me.
No material, and add this property in the logic panel:
string type collider

There should be nothing to render.

Re: Making Collider meshes invisible?

PostPosted: Wed Mar 23, 2011 9:51 am
by bnewton81
Oh, ok. I guess i missed the "no material" part. :oops: