Mk.. just thought this would be a good place to ask how to get something like Jalak's shadow maps to work. The shadows of the tree-tops 'cast' (are mapped) on both the pillars and avatars, and I'm really not sure how to accomplish that sort of feat using a shadow map (even if the plugin could do it). How would it work? Would each object need a texture layer for the map? or would it be universally mapped onto all objects in the scene (how would you do that?) The Cleft has a simple shadow map for the tree (probably just a decal with the shadow map on it). But the ones like in Jalak would be great to know how to do.
I talked about it here, but using a technique similar to this, could we apply a map on the entire age that could then (if animated or something) increase and decrease the map's intensity while scrolling, and in essence make an effect like the one in Revelation where shadows and light fluctuations move around in the age.