Blender2Max

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Blender2Max

Postby J'Kla » Thu Apr 07, 2011 4:05 am

Ok I have two large and complex ages built in Blender Enobmort and Noidrocca and I have been looking at getting them into 3dMax.

Using the export facility in Blender and Exporting as 3ds I can import simple models into versions 7 and 8 of 3dMax.

The master cube of Enobmort consists of 125 sub cubes and this will port

It handles multiple layers and ports in regions. Bigger chunks are a no go.

I am continuing the experiment but at this time it looks like those ages will remain in Blender I may have to transfer using multiple moves.
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Re: Blender2Max

Postby GPNMilano » Thu Apr 07, 2011 5:24 am

J'Kla, check out the wiki, andy's got a tutorial that details how to export from blender to max using the fbx format. This has worked on almost everything I've had to move over to max with very few early exceptions (mostly out of my own stupidity). I highly suggest you go this route before exporting to the 3ds max format via blender.
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Re: Blender2Max

Postby J'Kla » Thu Apr 07, 2011 1:43 pm

Will do and will report on how I get on. :)

Here is the link for anyone following.

http://dusty.homeunix.net/wiki/Importin ... cts_To_Max (This link is broken dusty's site no longer exists)

Ok Update I was getting errors but figured all I realy wanted was the Geometry so I switched off

Cameras
Lights
Markers
Shapes
Animation
Smoothing Groups

After that it imported no problem. There's probably some of this stuff I need but I also need to figure how to do this stuff in Max anyway.

One point if you have pulled in an entire age "blend_root" (one of the last things mentioned) may be difficult to find there's a trick

Using the menu

Edit
Select by
Name

This gives you a scroll box alphabetically listed. Find "blend_root" double click on it and the box will close but "blend_root" is selected hit [del] and it's gone.
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