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Using the metric system?

PostPosted: Wed Apr 27, 2011 12:15 pm
by Aloys
Being European (or rather, not being American) I am used to the metric system. And doing the mental conversion imperial system > metric system when working on Ages is annoying and quite time consuming. I'd love to be able to work with PyPRP using the metric system..
Has anyone found a way to work with metric units in Blender and easily convert the whole Age to imperial units?
Currently manually doing the conversion is impossible. You'd need to individually scale each object before exporting, apply transformations where needed, etc.. And when you have hundreds of objects it's impossible; especially since you'd need to do it again for each new export.
I guess doing the math right inside PyPRP would be possible (scale each mesh according to world origin before applying modifiers). But I haven't given much though about how to insert it interface-wise..
One could also use a script before exporting but I haven't found anything like that in Google. :/
In Blender 2.5 there's a Unit management system (in the Scene buttons); so that could probably be used too.

Am I the only one who has a problem with that?


[edit] My brain must be fried right now.. One do not need to individually scale each object obviously. Just select all and scale away.. :oops: Still you need to do it before each export.

Re: Using the metric system?

PostPosted: Wed Apr 27, 2011 2:38 pm
by bnewton81
I don't use either system of measurement really. I just start every uru project with a cube scaled by 3 on the z axis. That is the standard size of an avatar. Hope this helps.

Re: Using the metric system?

PostPosted: Thu Apr 28, 2011 7:58 pm
by Lontahv
I'll take a look at the PyPRP2 code and see if I can't just implement it right now. ;)

Edit: This feature has been added

Re: Using the metric system?

PostPosted: Fri Apr 29, 2011 5:18 am
by bnewton81
Well look at that. Ask and you shall receive.

Re: Using the metric system?

PostPosted: Fri Apr 29, 2011 5:57 am
by Aloys
Lontahv wrote:I'll take a look at the PyPRP2 code and see if I can't just implement it right now. ;)

Edit: This feature has been added

:shock:
Important Announcement: Lontahv is in a feature implementation mood today, post your requests right now! :lol:

This thread was by no mean a feature request; so thanks implementing that one Lon! :) That'll certainly make my design and modelling easier..

Re: Using the metric system?

PostPosted: Sun May 01, 2011 8:06 pm
by bnewton81
Oow oow! Lontahv, can I get an "Easy button" added to the PyPRP code?

Re: Using the metric system?

PostPosted: Mon May 02, 2011 10:19 pm
by Lontahv
bnewton81 wrote:Oow oow! Lontahv, can I get an "Easy button" added to the PyPRP code?

That's a nearly impossible feature request. :P I can only add what's possible. ;)

Re: Using the metric system?

PostPosted: Mon May 02, 2011 10:23 pm
by Tsar Hoikas
This thread has been moved. For more information, read the sticky.

Re: Using the metric system?

PostPosted: Mon May 30, 2011 7:19 pm
by Aloys
I just tested that in PyPRP2, and it seems to work like a charm! That might be a detail for many modellers; but that will make my modelling life easier. :)

Re: Using the metric system?

PostPosted: Tue May 31, 2011 12:24 am
by Fuchida
By the way Standardsize for an Avatar in the old PyPRP and in the imperial system is actually 6 Units, ;)