Using the metric system?

Being European (or rather, not being American) I am used to the metric system. And doing the mental conversion imperial system > metric system when working on Ages is annoying and quite time consuming. I'd love to be able to work with PyPRP using the metric system..
Has anyone found a way to work with metric units in Blender and easily convert the whole Age to imperial units?
Currently manually doing the conversion is impossible. You'd need to individually scale each object before exporting, apply transformations where needed, etc.. And when you have hundreds of objects it's impossible; especially since you'd need to do it again for each new export.
I guess doing the math right inside PyPRP would be possible (scale each mesh according to world origin before applying modifiers). But I haven't given much though about how to insert it interface-wise..
One could also use a script before exporting but I haven't found anything like that in Google. :/
In Blender 2.5 there's a Unit management system (in the Scene buttons); so that could probably be used too.
Am I the only one who has a problem with that?
[edit] My brain must be fried right now.. One do not need to individually scale each object obviously. Just select all and scale away..
Still you need to do it before each export.
Has anyone found a way to work with metric units in Blender and easily convert the whole Age to imperial units?
Currently manually doing the conversion is impossible. You'd need to individually scale each object before exporting, apply transformations where needed, etc.. And when you have hundreds of objects it's impossible; especially since you'd need to do it again for each new export.
I guess doing the math right inside PyPRP would be possible (scale each mesh according to world origin before applying modifiers). But I haven't given much though about how to insert it interface-wise..
One could also use a script before exporting but I haven't found anything like that in Google. :/
In Blender 2.5 there's a Unit management system (in the Scene buttons); so that could probably be used too.
Am I the only one who has a problem with that?
[edit] My brain must be fried right now.. One do not need to individually scale each object obviously. Just select all and scale away..
