Custom Avatars

I have tried to make a Cat as Playable Custom Avatar. I have made a Mesh and my own Bonesystem and exported it. In the "Avatar" Component under Animation Prefix I have choosed "cat" and under Animation Root I have choosed the handle dummy. I also exported an Compound Animation with the name "catWalk". But ingame I have the cat as Custom Avatar and I can "play" it. But if I push my move-forward-key nothing happens.
Is there another thing or another component I have to choose?
I always tried to choose "Male" as Animation Prefix and this works. The bones are not moveing, because they are completely different, but the Bone_Root and the Handle-dummy are moveing.
Is there another thing or another component I have to choose?
I always tried to choose "Male" as Animation Prefix and this works. The bones are not moveing, because they are completely different, but the Bone_Root and the Handle-dummy are moveing.