3ds Max Plugin Error in 2012

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3ds Max Plugin Error in 2012

Postby briman0094 » Wed Jun 29, 2011 9:48 am

I can't seem to get the plasma plugins to work with 3ds Max 2012. I downloaded them from OpenUru.org and put them in my "C:\Program Files\Autodesk\3ds Max 2012\stdplug\" folder, but whenever I open 3ds Max, it gives me a plugin initialization error that says "DLL <C:\Program Files\Autodesk\3ds Max 2012\stdplug\MaxPlasmaLights.dlo> failed to initialize. Error code 193 - %1 is not a valid Win32 application." Is there a newer version of this plugin I can get somewhere? Can I compile the sources myself (I am an avid programmer)?
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Re: 3ds Max Plugin Error in 2012

Postby Tsar Hoikas » Wed Jun 29, 2011 9:59 am

The first problem is that you've tried to use the OpenURU.org binary. That will only work with 3ds Max 7 and 8 because Cyan hasn't updated their 3ds Max installs in a very long time. You should try compiling the 3ds Max plugin source code in the GoW Fork of CWE. I updated the code to play somewhat nicely with 3ds Max 2011--I've not tested it with the 2012 SDK however. You'll want to use the 32-bit version of Max--CWE will probably not work so well in 64 bit.
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Re: 3ds Max Plugin Error in 2012

Postby briman0094 » Sat Jul 02, 2011 4:58 pm

I compiled all of the sources, where do I find the 3ds Max plugin files? Are those in a separate source fork?
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Re: 3ds Max Plugin Error in 2012

Postby Paradox » Sat Jul 02, 2011 5:15 pm

./Sources/Tools/
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Re: 3ds Max Plugin Error in 2012

Postby briman0094 » Sat Jul 02, 2011 5:17 pm

Hmm...it looks like something didn't compile right. The only things in Sources/Tools are the CMake files. I'll go see if I missed a project to compile in VS.

EDIT: I can't find anything else in the VS Solution, and I followed the video tutorial exactly, so I don't know what went wrong. Maybe I missed a step while configuring CMake?
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Re: 3ds Max Plugin Error in 2012

Postby briman0094 » Sat Jul 02, 2011 10:10 pm

bump.
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Re: 3ds Max Plugin Error in 2012

Postby diafero » Sun Jul 03, 2011 3:47 am

Please, don't bump after just five hours of silence. We are not a support hotline.

The tutorial in the wiki will only get you the actual MOULa client, not the 3ds Max plugin. I could not find any documentation on the additionally required steps, but cmake definitely has to know the path to the SDK somehow.
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Re: 3ds Max Plugin Error in 2012

Postby Tsar Hoikas » Sun Jul 03, 2011 9:43 am

You need to set the path your 3ds Max install in cmake (assuming maxsdk is a subdirectory thereof). You will also need to enable 3dsm_BUILD_PLUGIN.

Also:
diafero wrote:Please, don't bump after just five hours of silence. We are not a support hotline.
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