(Or should we call it "Karkadann's Relativity"?)
Well, you might have followed the various threads regarding The Relativity Project, originally brought up by Karkadann. I hope you don't mind, Karkadann, that I start a new thread for this.
Since you came out with the idea, it began to fascinate me; so I made lots of experiments with the Plasma engine, the Camera issues, and Python scripts to make this possible.
There were lots of problems, but finally I'm sure it can be done.
In the first place, I was thinking about just putting my hands on the scripting, but because setting up regions and SubWorlds properly is so much work, I decided to try it directly with the Relativity Age. So I took your 3DSMax model you posted in the hope to get some help; I managed to get it imported into Blender. The meshes needed some cleanup (because I felt UV-unwrapping is easier with quads than triangles), and I changed the mesh structure a bit (making the Arcs more rounded, tweaking the banisters, and such).
And I scaled it slightly up, because in the end some doors were just a bit to narrow to let the Avatar get through.
Most of the work of course was getting the Python scripts working (about 1000 lines), and about 1200 lines of AlcScript currently.
My main intention was to get it work nice in multiplayer mode (essential for such an Age), and to get the transitions between the SubWorlds very SMOOTH. I did not like the idea that I would just "switch" to another SubWorld - I absolutely wanted it to look like a journey. And it worked.
The main trick I used is to introduce Transporters, which will carry you from one Sub to the next, in a smooth transition.
Currently it's not really textured, I used red, green and blue to mark the 3 SubWorld planes, and just white banisters, but this can be done later.
Here's a video to show you how it behaves:
http://www.youtube.com/watch?v=fTZUVSm7Vgo
Now, what would be the next steps?
It's still your project, Karkadann - please don't understand this as a takeover. And I saw you already continued with modeling (doors and other stuff).
But I couldn't stop myself when I was working on it, so yeah, um sorry. I would love to still see this as a community project, continuously developed, and really nice textured. It's worth it.
Here's how I can imagine to be best textured (at least how I would prefer it to look like):
http://www.freakingnews.com/Escher-s-Re ... -66811.asp
What do you think?
Cheers,
tach
P.S. I think I should ask Diafero now for some help to find any remaining multiplayer issues...
[Version tracker}
First release (game files + source: viewtopic.php?p=55240#p55240
Small updates:
viewtopic.php?p=55246#p55246
viewtopic.php?p=55253#p55253
viewtopic.php?p=55288#p55288
Second release (game files): viewtopic.php?p=65814#p65814