Some news again.
I've been able to manage First-Person camera handling.
So from now on, it's also possible to switch using F1 to a pseudo-FP mode (not the real FP mode, because this still gives a rotated view), while you are in a SubWorld.
So, actually everywhere.
Technically: Because it was not possible to redirect F1 presses to Python(AFAIK), I did this by polling FP mode - and as soon as this gets activated, I switch to a FP-style camera. May sound stupid, but it was the only way. Gives short glitches for second's fraction, because real FP is shown first, but no way around it.
This pseudo-cam has still exchanged X and Z axis on panning, so I reduced the panning to Z only, so we can only pan up and down - looking around in X direction can be done with rotating yourself (the avatar). Allowing X also for panning was too confusing.
Still a bit unusual, but better than nothing.
Oh, and: Multiplayer-mode already works fine.
A final problem:
When a player links out using his Relto book while occupying a Transporter, this Transporter keeps blocked (until the player returns and re-enables it, or all others left the age and return).
(Quitting the game or crashes of a player's client are already handled. Well, at least the code is ready; thanks to AvatarPage(). But this seems to not detects links.)
Does somebody know how it can be detected in Python if a player has linked out?
Edit: Oh, by the way... I'm not sure if I should ask Diafero to upload the current version to Deep Island for some, umm, Beta-Testing this weekend, with more players.
So, should I? Or do we better add gardens first?