Collider Problems

Hi, I got this weird problem.
I made a rotated door animation and I gave it a Terrain Component, at this moment no problems.
Then I made a SDL and a Python file, because this door should be open after a few button sequence.
Now the door suddenly has no terrain and you can walk right thru it.
I gave it a new terrain and the door appears very small when i visited it in the game, and with no terrain it has its normal size.
Then I tried to make a proxy terrain box, attached with Link to the door, but the same problem appears, the box is now small and it blocks not completely the door, but just a small part.
Does anybody experienced this same problem and maybe solved it?
Wodan944
I made a rotated door animation and I gave it a Terrain Component, at this moment no problems.
Then I made a SDL and a Python file, because this door should be open after a few button sequence.
Now the door suddenly has no terrain and you can walk right thru it.
I gave it a new terrain and the door appears very small when i visited it in the game, and with no terrain it has its normal size.
Then I tried to make a proxy terrain box, attached with Link to the door, but the same problem appears, the box is now small and it blocks not completely the door, but just a small part.
Does anybody experienced this same problem and maybe solved it?
Wodan944