"Couldn't Load Image Data In Blender"

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"Couldn't Load Image Data In Blender"

Postby Trekluver » Mon Nov 14, 2011 8:17 pm

Hey guys, I'm trying to export a test version of my Ahra Pahts shell but every time I hit Export/PyPRP/All as full age, per-page textures (.age) it tells me "Couldn't load image data in Blender" in the console. I've read all the tutorials for it but if this is the case, I still can't figure out how to apply the textures to the shell since it's already complete. Any shape merging with the shell causes me to be unable to texture those new shapes as well. Am I missing something or am I still a noob? I'm following Andy's tutorials to a tee and I'm using all the required software for the newest stable PrPRP.. Help; thanks in advance.
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Re: "Couldn't Load Image Data In Blender"

Postby dendwaler » Tue Nov 15, 2011 12:16 am

Every object in Blender has one or more materials assigned .
Every material contains at least one texture.
Check the datapath to this texture inside blender for every material/textures.
Yes, this can be a tedious job!
Look in the texture panel f6 from where Blender loads its imagedata and do it for every object unless you know which object is involved.
With some experience you can read that in the console data.
Be sure that the assigned datapath to that textures excist on your PC and be sure that every texture is available inside that particular directory.
If not , you get this message .
This is a new export so everything will be exported from scratch as if nothing was there already in case you did not have a complete texcache dir for the age inside the "dat" dir to where you export the age.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



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Re: "Couldn't Load Image Data In Blender"

Postby Jojon » Tue Nov 15, 2011 1:05 pm

Did you download the pack of textures for the shell "template" and copy the directory they come in to the same place where you have .blend file?
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Re: "Couldn't Load Image Data In Blender"

Postby Trekluver » Tue Nov 15, 2011 5:31 pm

Thanks guys, jojon was right. I figured it out a while before I saw your post. :P Exporting works just fine now. If I need help again I'll ask.
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Re: "Couldn't Load Image Data In Blender"

Postby Trekluver » Tue Nov 15, 2011 6:18 pm

Ok, (Note To Mod: This topic might need to be moved.) I'm having a different kind of problem.
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Exporting works fine as I said, however when I visit the shell the hole in the middle I made acts like flat ground (It's actually part of the shell floor now). My avie floats over the hole as if it wasn't there. I intend on having a basement under the shell that would essentially be the size of the shell itself. What do I need to change in order for Uru to realize it's a hole and what do I need to do to reduce the polygon count for the basement as I build it? (How do I texture the inside of the basement structure? :) )
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Re: "Couldn't Load Image Data In Blender"

Postby Paradox » Tue Nov 15, 2011 9:20 pm

Trekluver wrote:What do I need to change in order for Uru to realize it's a hole and what do I need to do to reduce the polygon count for the basement as I build it? (How do I texture the inside of the basement structure? :) )

Change the collision type to TriangleMesh instead of ConvexHull.

Although a better idea might be to split it up into multiple convex parts for efficiency. See viewtopic.php?f=33&t=2885 for an explanation.
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Re: "Couldn't Load Image Data In Blender"

Postby Luna » Wed Nov 16, 2011 1:50 am

There might be a separate collider for the floor. Those are usually in the second scene layer.
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Re: "Couldn't Load Image Data In Blender"

Postby Trekluver » Wed Nov 16, 2011 1:12 pm

Ok, deleting the floor colliders and removing (Yes removing) TriangleMesh seamed to do the trick. Thanks guys.
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