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Climbable, AV Climb Trigger, AV Climb Blocker

PostPosted: Wed Nov 30, 2011 12:33 pm
by Karkadann
Iv been doing some experimenting with these items in the components manager and found out the seek point work but can not figure out why I can't get the AV to climb the wall. Has any body got these working or know why they don't, I understand they have them working in the DI shard on the Gerision wall, and I think Climbable would make an interesting addition to the fan made ages, If they can be figured out.

Thanks

Re: Climbable, AV Climb Trigger, AV Climb Blocker

PostPosted: Wed Nov 30, 2011 12:37 pm
by Christopher
Is your question if you can make something like a ladder, which the avatar can climb on? Andy made a tutorial about this:
http://wiki.openuru.org/index.php?title=Ladders_In_Max

Opa

Re: Climbable, AV Climb Trigger, AV Climb Blocker

PostPosted: Wed Nov 30, 2011 2:55 pm
by tachzusamm
I think Karkadann meant real wall-climbing, without ladders.

Lontahv figured that out some while ago: viewtopic.php?f=9&t=1575&hilit=climb
He did not use the 3DSMax plugin, though.

Re: Climbable, AV Climb Trigger, AV Climb Blocker

PostPosted: Thu Dec 01, 2011 10:51 am
by Sirius
If that's wall climbing (4 directions + blockers as you can see in Gahreesen), the way Lontahv did it was only through Python, which is not seamless and not the best way (to my mind).

Currently the Wall uses PRP components (multistage behaviors) controlled by Python, that's not as easy but works better.

I was planning to create a script/tutorial to explain how to create a climbable wall based on the way the Gahreesen wall currently works but with more flexibility. I didn't finished it as I couldn't solve some problems (managing the way regions work) and as using it on the current Wall meant adding a lot of new regions/behaviors.
I think I can solve these though.

Re: Climbable, AV Climb Trigger, AV Climb Blocker

PostPosted: Thu Dec 01, 2011 12:26 pm
by Karkadann
So does this aspect of the Max plugins work, or is it redundant code like the ExVehicle?

Re: Climbable, AV Climb Trigger, AV Climb Blocker

PostPosted: Thu Dec 01, 2011 1:37 pm
by Sirius
This is broken in the game engine, so even though I assume you'll be able to export it, once the climbing region is triggered Plasma will crash.

The current Wall on DI no longer uses these PRP components, they were replaced by a Python script linked to more "common" objects as regions and multistage behavior.

So, the default PRP object in Max won't work, but creating multistage behaviors with regions and controlling them with Python should be possible. Wiring this in Max should be easy (as long as you know how to link PRP object to the Python script), and IF I can write the necessary Python file it should work.
We just need the Python script.

Re: Climbable, AV Climb Trigger, AV Climb Blocker

PostPosted: Thu Dec 01, 2011 9:52 pm
by Karkadann
OK where to we get the Python script?

Re: Climbable, AV Climb Trigger, AV Climb Blocker

PostPosted: Fri Dec 02, 2011 5:18 am
by Sirius
I will try to write it this weekend, if I have time... it might take longer though.

I'll keep you in touch if I manage to get it working.

Re: Climbable, AV Climb Trigger, AV Climb Blocker

PostPosted: Fri Dec 02, 2011 10:49 am
by Karkadann
No hurry, all good things take time, although.........

I wonder if this is the sort of thing you can include in the new plugins for max 10, 11, 12?