by Karkadann » Sat Jan 21, 2012 12:22 pm
I was just poking around and found out in Max under the Curve editor, one of the key tangents buttons called "tangents to Linear" does the trick
What it seems to do is take the animation represented by a curved line at an angle shaped a little like an "s" and straighten it out so its a straight line at an angle.
I also noticed if you don't rotate the object exactly 360 degrees it skips
Im kinda new as well But I like to experiment which is how I get a lot of my answers, that and bits and pieces of all the tutorials available.
Good luck and if it aint fun, put it a-side and work on something else,
which is why I have so many prefixes reserved,
I always have about 2 or 3 projects going at a time and merge or import them later.
Last edited by
Karkadann on Sun Jan 22, 2012 1:20 am, edited 4 times in total.
The Optimist see's the glass half full, The Pessimist see's the glass half empty.
Its the Realist who see's the glass is half full with air, half full with water