Waveset as part of a large animation

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Waveset as part of a large animation

Postby dendwaler » Tue Jan 24, 2012 2:54 pm

Is it possible to make a waveset part of a large animation?
I have an area with about a hundred object's all parented to the main object , animated.
It works fine, but as soon as a waveset becomes child of that parent i get the famous call stack error.

any ideas or suggestions about this?
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



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Re: Waveset as part of a large animation

Postby Paradox » Tue Jan 24, 2012 8:42 pm

You can't use normal object parenting with Wavesets.
If you want to adjust the water level, you can add an empty object at your water height and animate it, then set that up as a special waveset parent in the PRP. I'm not sure if there's a way to do it through AlcScript.
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Re: Waveset as part of a large animation

Postby dendwaler » Wed Jan 25, 2012 1:41 am

oh thanks, i was afraid of that.

Pity but that goes beyond my capabilities.
The programming is my weak part.

I will have to make a static watersurface in this case
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



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