The Lost Stonehenge Update

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Re: The Lost Stonehenge Update

Postby Wamduskasapa » Sat Dec 15, 2012 3:44 pm

Karkadann wrote:Now the light, before refrigeration the British Royal Navy used to eat limes to prevent scurvy (a lack of vitamin C) limes stayed fresh longer then lemons or oranges, and it was a quick power source for the light. Im gonna add a battery later. maybe a few Baghdad batteries and some other stuff, I was thinking of making it into an old alchemy laboratory but I have to figure out how to do glass texture and a few other things first, unless you guys can thing of a better idea for the cavern. im open to suggestions.



AHHH that explains the American Colonist’s name for the British Sailor

Limey = (A British person, IE, term comes from sailors who came to the New World. They prevented scurvy by sucking limes.)
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Re: The Lost Stonehenge Update

Postby Karkadann » Sat Dec 15, 2012 9:53 pm

You guys apparently know me better then I thought, thanks for waiting. :D Here is the second part of the first update. I add proxy terrain for the Booze bottles, footstep regions for the stepping stones the cavern, changed the cones from hull to box, and added a book cover.

http://www.mediafire.com/?w1ym9ulswxar8fl
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Re: The Lost Stonehenge Update

Postby Wamduskasapa » Sun Dec 16, 2012 1:59 am

As far as I can see The Under Ground Pub has had its problems corrected.

The cones no longer disappear when they move. BUT they do slide realistically (since sounds already exists for cone movement - you might add them).
Show Spoiler

The bottles are no longer phaseable and one can not walk through them, in addition you can even stand on top of them..
Image
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Re: The Lost Stonehenge Update

Postby janaba » Sun Dec 16, 2012 9:31 am

As Wam says, everything is perfect now with the cones, with proper footstep sounds and
you can walk on those beautiful bottles ... :P

Now, as there are no secrets anymore I'll post some pictures ... Enjoy ... :D

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Re: The Lost Stonehenge Update

Postby Annabelle » Sun Dec 16, 2012 10:54 am

With me, there's never "secret stuff" after my passage. You have to beat me by going there first and discover for yourself. I let nothing unexplored :D
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Re: The Lost Stonehenge Update

Postby Wamduskasapa » Sun Dec 16, 2012 11:14 am

What I like is that the Sarsens are even walkable with the correct footstep sounds.
Here are three more pictures.
Show Spoiler
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Re: The Lost Stonehenge Update

Postby diafero » Sun Dec 16, 2012 2:29 pm

The age is now available on DI Shard and DI UAM.

Thanks a lot for providing a linking image and an age descriptor, that makes my job much easier :)
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Re: The Lost Stonehenge Update

Postby Karkadann » Sun Dec 16, 2012 8:01 pm

Thanks again, for all your comments. I could not have done it with out you.
although the cones sound, I could never figure that one out, the sound either cycles threw once and stops or wont stop even after you get done kicking it, I gotta mess around with them some more.
as far as secret stuff,
Show Spoiler


The linking image the age descriptor and the book cover was another experiment, Now that I know it makes things easer I'll throw them in more often, they seem pretty simple.and thanks for adding it to the UAM and the DI Shard
The Sarsens......I knew someone (besides myself) would be walking on them so I threw in some extra terrain.
The under ground pub, hmm I like it, but Im wondering what kind of stuff would you expect in an underground pub any suggestions?
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Re: The Lost Stonehenge Update

Postby Wamduskasapa » Sun Dec 16, 2012 8:43 pm

Karkadann wrote:The under ground pub, hmm I like it, but Im wondering what kind of stuff would you expect in an underground pub any suggestions?


I noticed the pedestals, How about some journals that would give the story of this Lost Domain.

Maybe – there was an ancient Wizard (Merlin) who was imprisoned there by an evil Sorceress (Niviane)
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Re: The Lost Stonehenge Update

Postby Wamduskasapa » Sun Dec 16, 2012 9:35 pm

If you want - I could create that back story for you...
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