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Latest Experiments

PostPosted: Mon Jan 28, 2013 1:01 pm
by Karkadann
Matthornb and myself are having a few Compatibility issues between Blender and Max, so while I wait for the next Sevkor mesh file I decided to do some experimenting with my Stonehenge Cavern.
This one includes some more elaborate mashes, some of them you may recognize :D
Environmental maps, reflective objects and some glass.
More sound and and a bit of work on the Light Region.
Animations, not sure how it will work with a multi player environment but it works good in a single player environment.
Prp files, I dicided to put the cavern in a prp. file to shorten the export time.
More sprites and lights, and a few other odds and ends

Check it out, tell me how im doing. Its 17.28 mb's so its a bit larger

http://www.mediafire.com/?5jhqb86q7e2xy0c

Re: Latest Experiments

PostPosted: Mon Jan 28, 2013 3:30 pm
by Wamduskasapa
Image

Much better than what it was before

It will be a mistake - For those who do not wish to visit.
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Re: Latest Experiments

PostPosted: Mon Jan 28, 2013 6:26 pm
by janaba
Absolutely fantabulous and astounding, Karkadann ... what a progress and development ... :P

It is nice to see this all now 'in person' ... and there is even a Cr----- Sk---!!!, something
special and precious for you Wam, and for me too ... The cave music is beautiful and
fits perfectly as perfect as the 'outer/upper' age music does ... Great job, Karkadann ... :)

Re: Latest Experiments

PostPosted: Mon Jan 28, 2013 7:07 pm
by Wamduskasapa
janaba wrote:and there is even a Cr----- Sk---!!!, something
special and precious for you Wam, and for me too ... :)

Yes - very precious to me and the Native Americans.

Re: Latest Experiments

PostPosted: Tue Jan 29, 2013 1:05 am
by Karkadann
Thanks I had great inspiration and tutorials to work from. also I tried to keep the new items interrelated somehow.
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Re: Latest Experiments

PostPosted: Tue Jan 29, 2013 2:40 am
by janaba
The door and the related sound is so cool ... It might also work in a multiplayer environment as it opens
and closes automatically ... I remember, back then, when we tested Itep's and Jonnee's ages, they had
some doors being opened by solving a riddle or by activating a knob, and when some people went through
and others joined the age and went through that door afterwards, then that door was closed for the ones
that went through first ... That was funny ... So, they, Itep and Jonnee, had to add a button on the inside
to be able to open the door again ... :lol:

Re: Latest Experiments

PostPosted: Tue Jan 29, 2013 1:26 pm
by diafero
Would you like me to install this version on Deep Island? And/or put it in UAM?

Re: Latest Experiments

PostPosted: Tue Jan 29, 2013 2:31 pm
by Karkadann
It still needs a bit of work, but if you think its good enough, that would be great. Thank you
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Re: Latest Experiments

PostPosted: Fri Feb 01, 2013 12:32 pm
by diafero
I am not having any QA ;-) . Essentially, I'll install anything (with obvious restrictions e.g. by the law) as soon as the author considers it good enough for online testing.
I'll upload it, that may take some time. I will not do a UAM release though - tell me if/when you want that to happen :D

Re: Latest Experiments

PostPosted: Fri Feb 01, 2013 1:22 pm
by diafero
Upload is done, the experimental version is available on the Shard.