Thank you for your feedback.
I understand where you are coming from. But this issue of the left and right mouse buttons has been a long-standing debate. My videos are geared more towards weaning folks off of Max, because if I were to guess I'd say about 1% of them have a legal copy. So I want to get them using Blender, and that means a gradual transition. Get them using it in a way that's familiar, then they can adapt to the Blender default controls as they feel ready.
I know that Blender has been designed to be used a certain way. I do. But in my opinion while this was a grand idea, it fails in execution. Yell at Microsoft if you like, but the majority of folks are using Windows over any other OS, and that means they are also using left mouse to select stuff. You can't just go changing it, no matter what the reasoning may be, and expect it to work for people. I think the Blender folks should have done what the Gimp folks did. In Gimps case it was the idea of floating windows or a single window, in comparison to Photoshop. They decided to design things more like Photoshop, and as a result I can use the newer versions of Gimp instead of Photoshop. As a matter of fact I prefer Gimp now. The folks behind Blender should have designed it to look and work like Max or Maya - period. They have already taken a major step in that direction with the new design. Which is why I am even considering using it.
When it comes down to it I would rather work slower and risk repetitive stress injury using familiar controls than trying to master a complicated program along with complicated controls. If Blender didn't have the left mouse button option and new interface design, I wouldn't even go near it. And if I was a betting man, a safe bet would be that I am not alone on this.
I don't say any of this to argue with you. Just want to be clear where I am coming from and what my intentions are. I respect your viewpoint, and you are more than welcome to make some sort of response video tutorial explaining the default controls. In fact, that's probably a good idea. As an experienced Blender user, you can translate my Max-like controls and setup to Blender defaults. Show folks how you use Blender, the way it was designed to be used. This would be an excellent resource for newcomers to modeling, so they can learn Blender the best way in your opinion. Yes, I think that would work out very well.
So your assignment, should you choose to accept it, is to make a tutorial that takes my setup and translates it the default Blender controls, shortcuts and workflow. I will add a link to my video and, with your permission, the support page. That way everyone can use and learn Blender in whatever way they like. Alternatively, if you have video editing software, I can give you permission to edit my videos, and you can then add some popup textual instructions showing say the shortcut for an action, stating a default control or explaining a different workflow.
The point is I am willing to work with you on this and open to ideas. But I will continue to work with and teach Max-like workflow and left mouse select controls. That does not mean that I am closed to someone else showing another way of working with Blender. We may even be able to double-team the videos in some way. Not sure how that would work. I wonder if we could Skype or something, and figure out a way where you could narrate your alternative, I could follow your instructions, and in this way both approaches could be shown in the video?
Well get back to me if you are interested. Thank you for the links.
The videos are long because I am explaining everything and covering every step. As I mention at the end of the second video, my goal is not just to teach the process of age building in Blender. but also to make sure that the viewer understands how to use the program to make things. In other words I am not just showing a series of steps. I am explaining why those steps are taken and the details behind each one. Watch one of the videos a;ll the way through if you don't get what I mean. Essentially its the difference between pointing at spots along a road on a map, and slowly running your finger down the road, explaining anything of interest or note along the way.