Good tip, and thank you for sharing!
This is not an age beyond the technicality to get it into Uru CC. This is just me learning how to make an age. Taking up the reigns again, so to speak
A video tutorial series I have for Blender mentions the edge split modifier, and I have certainly filed that information away under
important for when I am making stuff for any kind of environment.
In this case the cube has a default color material applied, and a default colored material has been applied to the floor, just so these objects will be processed by PyPRP and be distinguishable from each other in the level.
I am far and away from knowing how to apply textures in Blender, much less any normal mapping that may be allowed. That will have to come later. First step is getting something made that can be played. Learning the pipeline. Getting the export/import process down, including getting the scaling of things right.
I think I have that pretty much down now, can complete the next video, and from there move in to texturing.