Decal Blending Problem

Hey guys, so I've been trying to do some decal blending, but there's a rather annoying problem. In URU, depending on the angle the camera is, it either looks like it should, or looks all wrong. At first I thought it was a passindex problem, and that solved part of it, but it still does this.
Here's how it looks when it's good. (Yes, that's actually 2 textures. It looks perfect.)

But from the other angle it looks like this:

I'm pretty sure I did everything right for the settings. The vertex color "Col" layer is all white, and the "Alpha" layer is all white except for the bottom, which is painted black to be the transparent part.
I used this tutorial if it matters: http://www.guildofwriters.org/wiki/Decal_Blending
Here's how it looks when it's good. (Yes, that's actually 2 textures. It looks perfect.)

But from the other angle it looks like this:

I'm pretty sure I did everything right for the settings. The vertex color "Col" layer is all white, and the "Alpha" layer is all white except for the bottom, which is painted black to be the transparent part.
I used this tutorial if it matters: http://www.guildofwriters.org/wiki/Decal_Blending