Ah, cubemaps must be what I was thinking about, then. I knew I'd seen shiny surfaces that weren't just flat specular across the board.
That does answer my question, thank you!
NOTE: Due to a few changes in node structures, this tutorial is slightly out of date. It will be updated after the release of version 0.07 of Korman.
J'Kla wrote:Is about Softvolumes is this just a sub-set of sound stuff or do they have other uses?
J'Kla wrote:I was just considering that I am reasonably familiar with Blender and I am looking to generate some hand-holding notes because I know how daunting Blender is for the Noob's and new blood in age writing has to be good for our community.
dendwaler wrote:Yes , i am very happy with it! Thank you Hoikas and Doobes.
I can use it , because i am working on converting the Cathedral to Korman.
Its has lots of special animated Camera views, and an incredible amount of scripts for the doors and gates and the Gong"s Puzzle
and of coarse i hope to profit from all the new lightning possibilities.
I hope that Korman can handle all the prp' s without slowing down.
We will see .
I'd like to help out if I can.
I recall there were a few things, such as how the doors were handled, that were done less than optimally for Uru
it would be the perfect time to streamline some of that and make it work more in line with how the game expects things to work
And if you ever need live help, several of us are usually around in our GoW IRC channel ready to give advice and fix bugs!
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