Tweek wrote:I believe Sirrus' new plugin handles animated lights (although that's for a new version of Blender IIRC).
Both versions can, actually. The 2.49 version allows you to animate only the light's color (which is usually enough), but the 2.7 also allows you to animate the energy (energy is only a multiplier for the color's intensity, so it's mainly to make things more convenient).
What both don't support, is animating the distance/linear/quadratic values. Animating the intensity of the light's color should give a good approximation, though (which is where the Energy slider is more useful than animating the color directly, IMO).
Doobes wrote:Yes, projection lights. I've been unable to get them to fade in and out properly like in the light gardens in the hoods. They do, however, respond to VisRegions and I've been able to get them to move as well, although it looks a bit pixelated when it does. I've tried several types of animations for the lights and none translate over.
You mean, lights that project a texture onto objects ? I did not test it myself, but the first thing I would look into is animating either the light's color (black should disable it), or animating the texture's "Col" slider directly (I don't think animating the material's transparency itself would work, but you can try).
I don't know if you already tried those, or if they will work, but right now I don't have much time to test things
Tweek wrote:Just whilst we're on the topic of lights, I've been trying to get a lamp to change colour when triggered from blue to orange, is this currently supported? I've not had any luck thus far.
Animating the light's color itself is supported (in the lamp panel, I key → RGB. By default the animation should play looped endlessly). If you set the animation to not start automatically, then maybe whatever is supposed to trigger the light in the AlcScript fails to find the corresponding animation ? I don't know if there is a specific animation name for lights...
BTW, even though there was a small misunderstanding with what Tweek wanted, Dendwaler's file is interesting, I didn't know you could animate textures like this...