Don't worry about the complexity its the simplicity I am having trouble with.
How do you make a simple clickable and attach it to an animation.
Making chains of nodes and experimenting with the logic is easy its that first bit. Making that first link.
When I work with graphics there is an input node a mixer node color nodes etc.
So I would be looking for a click detection node that would provide input for a responder node that would result in some sort of action an animation control node.
I am thinking like gate logic where the click is an event and I am using nodes to build an event chain of logic.
I would also probably be looking for things other than clicks like region detection, stomp detection, then there's stuff I probably want to explore with Python nodes like increment and decrement a variable and do some action based on the value of said variable when something is clicked but do something else if it is some other value.
To do any of that I need to know how to make a button clickable and how to attach that click action to an object and that objects animation.
I need that first logic brick.
Like I say beating your head against a wall only hurts if you stop. I have been to this sort of party before when I was learning how to build LAMP servers I rebuilt the same machine probably 30 times but I figured it out in the end.