Re: Tutorial and Information Requests
Posted: Tue Jun 12, 2018 12:24 am
Alright. You'll need to make 1 duplicate object of your clickup and clickdown objects per possibility, so 2x24.
Each duplicate will trigger a different set of Responders, which will enable or disable other objects accordingly.
For instance, when clicking the 10th clickup, you disable clickup 10 and clickdown 10, enable clickup 11 and clickdown 11, and enable an extra object (like a counter light).
To toggle objects, you can use the "enable/disable" message in the picture below (the Responder command box must be attached to a Responder State).
You'll see however, that you'll end up with a LOT of nodes all over the place.
Each duplicate will trigger a different set of Responders, which will enable or disable other objects accordingly.
For instance, when clicking the 10th clickup, you disable clickup 10 and clickdown 10, enable clickup 11 and clickdown 11, and enable an extra object (like a counter light).
To toggle objects, you can use the "enable/disable" message in the picture below (the Responder command box must be attached to a Responder State).
You'll see however, that you'll end up with a LOT of nodes all over the place.