Doobes wrote:kaeebonrai wrote:No.. please *do* report these things - it can all be fixed. XD
Reporting bugs is an incredibly important XD If you don't report stuff? it'll never be fixed. *please* report any bugs you see. =)
Don't just assume its just a thing with virtual worlds. XD If it can't be fixed (the chances are fairly slim that it can't be) the response will say that - but if it can be? people now know about it, and can /fix/ it =)
THIS. As I said at the party, pointing these things out can only make fan Ages better.
In general, of course, it is important to report all bugs, I am a tester and used to report bugs/glitches etc. as they occur to me, many times those have also to do with the client's own computer performance, so, not every bug appears as a bug for everyone, but nevertheless it is important for everyone experiencing those to report them to the developers to be able to provide quality to as many as possible computer architectures ...
What we were, or at least I was talking about were those specific 'glitches' described in my post above, prevalent everywhere in fan ages and Cyan ages and other computer games, I repeat
'What I mean and what you've pointed out is the seeing through/behind walls/doors/buildings etc. when walking close by and/or turning around, esp. in 3rd person, and also sometimes whatever objects or even floors/walls/buildings partially vanishing for a moment when turning around or approaching those from a specific angle or so ...'
I thought about this being a general issue of the whole basis or structure of whatever game, Uru/MOULa in this case, and thus not easily to be eliminated, but this is of course just a presumption from a layman's point of view ... In case that would be really possible to fix, every single one, now that would result in a very looong exploration tour and resp. list afterwards ...