Postable Imagers Tutorial

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Postable Imagers Tutorial

Postby Doobes » Sun May 18, 2014 2:12 pm

Hey all! I've spent the weekend getting an imager in the Pub working (although it only works in the offline version at the moment) and I put together a tutorial in the wiki for those that want to build one of their own!

http://www.guildofwriters.org/wiki/Postable_Imagers

Be sure to post any comments or problems here so it can be refined. Big thanks to Kae as it was her Pub I was picking through to figure this out. ;)

Good luck!
KI #s: MOULa - 6302, Minkata - 35287, Gehn - 14291,
TOC - 82340, DI - 44387
Image
User avatar
Doobes
 
Posts: 216
Joined: Thu Aug 07, 2008 6:08 pm
Location: Savannah, GA, USA

Re: Postable Imagers Tutorial

Postby kaeebonrai » Sun May 18, 2014 6:47 pm

Glad it was of some use =D Awesome tutorial!
User avatar
kaeebonrai
 
Posts: 27
Joined: Tue Apr 29, 2014 8:11 pm

Re: Postable Imagers Tutorial

Postby dendwaler » Tue Aug 05, 2014 4:27 am

Thx Doobes for this tutorial.

I got a working Imager in my Cathedral now.

There remains me two issues .

1) What ever i do i can't get the "noise" to work in the way you described.
I can get it to work with ipo's but that is less nice.

2) If i want a second imager , How do i script the second?
At this moment the second shows up in my KI with a name that equals the first imager and it shows the same uploaded pictures .
However i did rename it , made onother named region, did not share the materials etc.
I assume i did share something which should not be shared.
Can you give a script example for the second one?

thx in advance.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
User avatar
dendwaler
 
Posts: 936
Joined: Mon Jun 22, 2009 10:49 am
Location: Nederland

Re: Postable Imagers Tutorial

Postby Doobes » Sat Aug 09, 2014 3:37 pm

dendwaler wrote:1) What ever i do i can't get the "noise" to work in the way you described.
I can get it to work with ipo's but that is less nice.


If you're talking about the static on the imager, that was a separate plane and texture in my case. The "noise" texture is merely a placeholder for the actual imager.

dendwaler wrote:2) If i want a second imager , How do i script the second?
At this moment the second shows up in my KI with a name that equals the first imager and it shows the same uploaded pictures .
However i did rename it , made onother named region, did not share the materials etc.
I assume i did share something which should not be shared.
Can you give a script example for the second one?


I forgot to mention this in the tutorial (which I fixed, by the way). In the generic code I posted there, you'll see the references "cPythImager", "cRgnImager_Enter", and "cRgnImager_Exit". These should all be changed to something different for each new imager (example: cPythImager2, cRgnImager2_Enter, cRgnImager2_Exit). Sorry I didn't remember to write that in. :oops:
KI #s: MOULa - 6302, Minkata - 35287, Gehn - 14291,
TOC - 82340, DI - 44387
Image
User avatar
Doobes
 
Posts: 216
Joined: Thu Aug 07, 2008 6:08 pm
Location: Savannah, GA, USA


Return to Building

Who is online

Users browsing this forum: No registered users and 0 guests

cron