Justintime9 wrote:Awesome. Well I exported the blendfile you sent me (and fixed the AlcScript like you said. But it still doesn't work. The screen is white now rather than Black as it was before. But I suspect you fixed the Alpha and all that in Blender and that's the way it's supposed to look. But other than that it still doesn't work. I even made sure I have the latest PyPRP. Dynamic Texture Map can't be found in PrpShop either.
So maybe I need the PyPRP build you have or something.
I just exported the Pub using this version (http://www.guildofwriters.com/pyprp/latest.zip) of PyPRP (1.6.1) and it exported the texture map just fine (although it still required the PRPShop/Plasmashop fix). Deledrius mentioned that they were going to officially release the updated PyPRP sometime soon, so there will be that too...at least while Hoikas works on Korman.
Justintime9 wrote:Also, do you have the textures Cyan used for the actual imager body? I could go through them and find the right ones, but if you've already found and used them for your Pub there's no need to reinvent the wheel.
Look for the textures named "nb01imagermetal" (or close to it) and "nb01gametablecoilbase" in the Neighborhood texture PRP. I'd post the actual files, but we all know that's a big legal no-no.