Perhaps this will help? This is the output I get on a lightmap. Instead of clean shadows like normal, everything is washed out by white. You can see a little orange in there which comes from lights, but the rest is bright white.
The thing is, this happens even with NO lights in the Age at all. The only way I can get rid of it is by turning off the Ray button in the Render panel:
But this means I have no ray shadows, which is the whole goal!
I've checked all the settings I could think of and nothing seems different. The Render panel looks the same as the one for Tosholek, which uses lightmaps just perfectly.
EDIT: To show the extent of this issue, I selected one of the lightmapped objects and deleted
every other object in the Age and it still washes everything out. Even with no lights in the Age, if I add a box over the lightmapped object and bake again, it will still produce that washed out look. without the box, it produces a pure white lightmap.