Getting rid of textures

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Getting rid of textures

Postby DreamBliss » Wed Aug 27, 2014 5:14 am

OK, so I was trying to figure out how to apply textures to my materials and normal maps to my textures. I ended up with two issues:

1. The normal map shows over the texture, even though it is set to the material's normal.
2. Deleting the materials does not delete the textures. Somehow PyPRP still sees them.

So, how do I use normal maps with PyPRP and Uru CC, if they can even be used. Secondly how do I remove all texture data from an age?

Appreciate the help!
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Re: Getting rid of textures

Postby dendwaler » Wed Aug 27, 2014 9:25 am

Q1: Normal mapping is not supported in PyPRP.
You have to make work arounds to give an impression of Bump maps.

Q2: Delete the Texcache in the dat folder of your export.
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Re: Getting rid of textures

Postby DreamBliss » Wed Sep 10, 2014 2:13 am

dendwaler wrote:You have to make work arounds to give an impression of Bump maps.


Details please?
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Re: Getting rid of textures

Postby dendwaler » Wed Sep 10, 2014 3:48 am

Blender can make bumpmaps.
You can bake the bumped material to a square plane.
Then save the rendered result .
Use this newly made image as image to texture your object with.
The result comes close to a real bumpmap from some distance.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Getting rid of textures

Postby dendwaler » Wed Sep 10, 2014 3:48 am

Blender can make bumpmaps.
You can bake the bumped material to a square plane.
Then save the rendered result .
Use this newly made image as image to texture your object with.
The result comes close to a real bumpmap from some distance.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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