Hello everyone,
As you may know, when I'm not modifying existing Uru Ages, I also enjoy building Ages in Blender.
Since I'm spending less time on Blender nowadays, I think you might be interested in seeing work-in-progress pictures of them. This could give inspiration to some builders amongst you (plus, I like to show off sometimes...).
I updated and made public all these pictures on my Photobucket album. Accidentally, I had the idea to post this the day before Tweek released his own awesome pictures, so I delayed a bit (which also gave me time to update the pictures and descriptions).
Ages are often textureless, some of them are just really basic drafts. I don't build many "nature Ages" either, because modeling organic objects is much more difficult. Still, I think they are a cut above the average Fan-Age quality, especially since they use Blender's rendering abilities.
It contains pictures from the following Ages/projets:
- the Mechanical Age, those pictures I posted a while ago
- a Dynamic Maze, inspired by Karkadann's excellent Walking Maze
- one of my first works, the "Water Pillars" Age (I'm not really creative when it comes to names )
- and the biggest one: renders from the Terahnee Maze Age. These look quite good IMHO, even though I didn't even model the maze itself.
- the Canyon Age (I started it not so long ago), which is still very much empty, but the lighting is really good
- the very first Age I thought of the very first evening after installing PyPRP. A weird reverse-gravity planet.
- the very first Age I wanted to build after playing Myst I, a clockwork above the sea (dates from looong ago, I was quite young).
- another maze (yeah...) made of Inception-like skyscrapers.
And random uninteresting stuff...
- my old Myst V test screenshots, when I was attempting to get them working on Uru (not of much interest though)
- miscellaneous 3D models and hacks (getting Ahnonay on Unreal, a WIP export interface for PyPRP, or vertical wavesets )
Don't forget to read the description of each folder/picture, it can give some insight on the Age structure, or even technical details if that interests you.
UPDATE: in my browser the folder descriptions are all messed up/not showing when I'm not logged in. Sorry if that happens to you as well.
More info:
I've been modeling in Blender for a long while, but recently it seems I don't have much motivation for it. Why ? Well, mostly because building something fine with Blender and PyPRP is insanely stupidly hard compared to modern engines, and the result is limited to Plasma's many but outdated features (no offense to Cyan or PyPRP devs). I would love to see my Ages completed, but currently I simply don't want to generate a single lightmap anymore. Plus, I'm kindof in a lack of inspiration right now.
I will attempt to continue work on these in the future, but I'll probably be targeting them for Unreal (once I get the hang of the engine). Don't expect it to be on Plasma, it's just too much work, sorry.
However, right now I'm working on a top-secret project of mine, and I'm going relatively fast. It might be out soon (in a few weeks, although maybe more). It's a Plasma and Uru related projet. Hopefully you'll like it
(oh, and I also have something even better planned after that... but this will take time !)