OK.....Is possible i can help with this.
THe folder "dat" is necessary are present befor to create a age. And into it you need to creat a file . AGE....
<<<from the Andy Tutorial>>>
Like making a "Book" or your .age file. We need to do this first. Each object that you create in Max will need to know that it has to be exported to your .prp files.
First, we need to create our .age file, so go to the directory that you set up in the PlasmaMAX2.ini file. I left mine as "PlasmaTest". Now go to the "dat" folder that you already created there. Now open up a new text document in Notepad here. Copy and paste this information into the text file:
StartDateTime=0000000000
DayLength=24
MaxCapacity=10
SequencePrefix=<your unique number>
ReleaseVersion=0
Page=mainroom,0
Change "<your unique number>" to your Age's SequencePrefix number that you got (like Camp Bravo's is 5102).
Now save the text file as "YourAgeName.age" (making sure of course that you've named the Age, like Zephyr_Cove.age or Mojojojo.age, or whatever). Make sure that you click on "Save As" and when you go to save you click in the drop down box and change "*.txt" to "Any File" If you do not, your afe file will have the .txt file extension automatically applied to it and Max will not read it.
Okay, NOW you can open up 3DS Max........
>>>finish<<<
Another thing is you need to change the destination of the file PlasmaMAX2 into the folder "3dsmax/plugcfg".
You need change the destination of the string named "Directory" in the destination were there is the folder "dat" were there is your :AGE file created.
For Ex: Directory =C:\Users\My Name\Desktop\Lonirvan\Plugin Portal
PS.---In this case the folder "dat" is into the folder "Plugin Portal". And in it there are again many folders you need to have for to work in order.
The files .FNI and .SUM are created by Drizzle in conversion, for a reason.
After you have export the age from Max, you have the complete collection of files who can work on MOULa. They cannot work in a Installation offline of Uru. For this you need use Drizzle for to convert the age in a PyPRP format readable for URU Offline....And this is the reason because this is a job obligate for to upload an age in Deep Island....Because DI is a version OnLine of Uru Offline, and not a copy of MOULa.
For all errors you can see in the export, are for some rules in the creation age.....The GUI are very complicate, and if you not Follow the rules about they, you can received all times this kind of errors. Again....remember to insert the lights in the scene, or Drizzle said you the age not have and you cannot see nothing. Remember to create a correct SpawPoint for to enter in a age, or Drizzle cannot convert the age because there is not a point of link for to start.
Last thing, check your Java version....In Win 8.1 is possible your version is too much recent...remember Uru is a game of 2004....you need search to install Java 7.
For a very nice tutorial about Max and Plasma, i give you this link for the tutorial created by Andy Legate, a true treasure for the developers in Max.
http://myst.dustbird.net/wiki/Andy%27s_Max_TutorialsIf i can help, ask free.
Only a thing who can is important......I the tutorial about the SDL bool respond of Andy, he said a thing who i have test and not work...The BoolRespond Python need have two responder for to work correctly. If you use a responder with 2 states, it not work with the SDL file, because it reset always the condition. For to save a condition you most use 2 Responders, one for the condition true and one for the condition False. But for this is possible you have again many things to do.
I hope this have help you.
Take care