Let me introduce: Tsaew. Aka: The Smallest Age Ever Written. (yes, I'm terrible at names). Quick bit of background on this project: it started in 2008, as I was working on Ahra Paths, aka: The Largest Age Ever Written. I was exhausted from working on such a huge project, and I thought doing the exact opposite would be fun. Long story short, that Age grew up and eventually connected to other Age ideas I had lying around at the time, and over the course of a couple months I had a storyline spanning 4 solid Ages, enough to build a small new add-on for Uru. Some of these, including this one, actually saw quite a bit of work go into them. But since it turned so big the whole thing ended up more or less collapsing under its own weight (as these projects tend to do). And while I touched some of that now and then over the years it mostly layed dormant. Time to change that.
Here is a screenshot from the Blender scene as it currently stands:
Not a big place heh? You can see an avatar in the foregroud, where the linkin point is, to get a proper sense of scale. It may not be large but there's actually quite a bit going on here. Part of the idea with this Age was to see how much stuff I could cram in the smallest area possible..
What kind of work is left to do on it?
- The puzzle design is done,
- the modeling is essentially done (safe for a big tree and a few trinkets),
- the texturing is basically not done,
- same for the lighting. But this being a small Age that won't be too time-consuming.
- The real difficulty will be coding the puzzles and the eventual integration. Back then that was the main reason I stopped developping Ages.
- The third person camera work will also be tricky in such a small place, but that could be fun.
- Also all the puzzles and various interactive bits were developped with existing avatar animations in mind.
- The shader work, err.. I have no idea what's the current status of tools on that. One thing at a time. (it's probably an area where using 3dsMax and Cyan's plugin would be a big help, but for me Blender it will be)
Over the next couple weeks I'll use this Age to try the new plugin, and if it is indeed as simple to use as it looks (or at least simpler than good ol' Alcscript) I'll work to complete this Age and release it. That would mean the story would end on a big cliffhanger however; as it is part of a larger storyline. Not much I can do about that though.. Sort of developping the other Ages. One thing at a time.
First things first: getting a first basic Age working in Uru.. I was sure I had registered a sequence prefix for that Age back then (on the old Alcugs Wiki...), but poking around it appears I did not. Meh. Guess I'll use one of my other Age's prefix.. That is safe right? >_>