Re: Denkasen !
Posted: Tue Aug 04, 2015 2:46 pm
And I thought the first complain would be the ugly palm tree billboard on top of the cliff...
Don't be too hard on yourself, billboard textures of that kind are actually not that easy to make.. What really bugged me is the parts where the texture is obviously mirrored (not sure if that is the texture or the UV mapping)
they require either real-time shadow casting (which is slow and ugly),
Well that was slow back when Uru was 1st released, but these days it's not so much of a problem. (Unless you haven't upgraded your computer in the last 10 years ). They are still pretty ugly though, at compared to other current games.
swimming avatars don't follow the movement of waves, unfortunately,
I remember thinking about that one day and coming to the conclusion that with a lot of work it might be possible to replicate the waveset code & settings in python and use that to offset the avatar's position (or the swimming plane?). But that's mostly an uninformed guess on my part.
Well that's pretty decent for a first Age done in 4 days.Yeah, as I said, visuals weren't the goal at first. It took me the best part of two days to put together the interface, and two more days to build the area. This is actually fast work, but I didn't do much else during these days...