Blender - Back to VERY Basics

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Re: Blender - Back to VERY Basics

Postby Ehren » Thu Nov 12, 2015 9:44 pm

Blender makes everything look double sided, does anyone know what the property would be called to make a mesh double sided once exported to Uru? I don't need to make two opposite facing copies of something like a curtain to have it be see-able from both sides, right?
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Re: Blender - Back to VERY Basics

Postby Tweek » Fri Nov 13, 2015 1:52 am

Image

Ok, so here is how I do it (there may be an easier way I don't know). Select your mesh and go into edit mode and go into face selection instead of vertex selection [Fig1].

Make sure you're on the editing tab [Fig 2]

Open up the Texture Face box if you don't have it open already [Fig3].

Select one of the faces on the mesh you want to have double sided textures, then click the "Two Side" button under the Texture Face options [Fig 4]

Select all the other faces (hit A for all select) then press the copy button [Fig 5]

On meshes where you only need a few areas as double sided textures you can select the needed faces by hand instead of selecting all.
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