D'ni in Unreal! :D

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

D'ni in Unreal! :D

Postby Yali » Sun Nov 01, 2015 6:00 am

Since Blender was giving me a headache, I decided to try my hand at Unreal 4 and create a little D'ni location. Tell me if it works.

RoomExample.jpg
RoomExample.jpg (716.63 KiB) Viewed 10201 times


Edit: PDF for game concept. Spoiler warning!!! You've been warned!



Current version is Version 1.6:
DOWNLOAD :D

Changes in this version:

    V.1.6
  • Improved lighting
  • Split Marius' note
  • Developed new area
  • Added in new clickables
  • Hidden music box button added. See if you can find it! :D

    V.1.5
  • Added cameras and clickables.
  • Removed the splotch under Veovis' nose.
  • Added transitions.
  • Added in puzzle basics.
  • Moved some objects around for better views.
  • Proper lore implementation begun.
Last edited by Yali on Thu Jun 09, 2016 10:27 am, edited 13 times in total.
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Re: D'ni in Unreal! :D

Postby Sirius » Mon Nov 02, 2015 10:31 am

Nice ! :D Unreal's fancy effects improve so much the ambiance of locations, even as small as this only room...

I just wish we had an Unreal shard dedicated to creating and playing high quality Fan-Ages... *dreams away*
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Re: D'ni in Unreal! :D

Postby dendwaler » Mon Nov 02, 2015 11:37 am

I agree,
That would be something!
iIn the background i am also playing with it now and then.
Even a small shard allowing 10 to 15 players is sufficient.
When you already are matured in Blender, then unreal is not to difficult to learn.
I wish we could once play all ages in virtual reality. :D
And hope i am not too old already, to see that happen.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: D'ni in Unreal! :D

Postby Yali » Mon Nov 02, 2015 3:32 pm

Updated the first post with version 1.2: http://www.filedropper.com/dniroom1-2

Thanks guys! Right now I'm trying to figure out how to get clickables working.
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Re: D'ni in Unreal! :D

Postby janaba » Tue Nov 03, 2015 10:06 am

Hi, Yali, I believe sth went wrong with your upload ... I was already wondering why my download bar didn't show the size of the file, and it 'downloaded' and 'downloaded', and when I felt a suspicion and stopped the process there was nothing downloaded, a file with almost zero size lol ... Then I tried it again and looked for some file info on the download page, it is at the bottom of that page, and there it is, it says 'Size:0 KB' ... :P
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Re: D'ni in Unreal! :D

Postby Yali » Tue Nov 03, 2015 10:20 am

Nuts... the file must be corrupt. I'l upload it again as soon as I get home.
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Re: D'ni in Unreal! :D

Postby Sirius » Tue Nov 03, 2015 11:38 am

I managed to download the 1.2 version, and it runs just fine. Janaba, your browser won't display the progress bar while it's downloading (this happens on some servers), and the file is quite big (~500 meg). So while it may look buggy, it could actually still be downloading...
Although it's weird that the website itself says the file is 0kb... Could just be a bug on their end, though... :shrug:

dendwaler wrote:I wish we could once play all ages in virtual reality. :D
And hope i am not too old already, to see that happen.
Oh, I'm sure we will one day. Maybe not on Unreal, but I recall someone got Uru working with a development version of Oculus Rift a while ago. So when OR is available, we shouldn't have to wait too much for basic compatibility with Uru. Even though one must be cautious when saying something may "happen soon" on Uru :lol:

But indeed, even a smallish Unreal shard would be cool to test out some Ages (usually there aren't many Uru players at once on a Shard anyway). But then, setting up and hosting a Shard is still tricky, and so far Yali's work is the only thing that could be added to it... :|
I miss AndyLegate. All his experiments on Unreal were quite interesting as well.
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Re: D'ni in Unreal! :D

Postby janaba » Tue Nov 03, 2015 12:43 pm

Oh, wow, really? ... I think it's really weird not to know how much you're about to download, but ok, thanks, Sirius, so, I'll try it tomorrow again ... :P
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Re: D'ni in Unreal! :D

Postby dendwaler » Tue Nov 03, 2015 2:30 pm

It was worth the download.
yes, its a realy nice room , i wish i could do that in plasma.
one thing...... I hate shooters :twisted:
well i know, its not your fault! :D
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: D'ni in Unreal! :D

Postby Yali » Tue Nov 03, 2015 2:53 pm

I got the grabby hand back! Now i'm just trying to figure out how to center it in the screen like in Exile and Myst V. Also got rid of the projectile mechanic.
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