While the following are wanted features I am unsure if they are strictly features that can be implemented using Korman. Of course the only way to find out is to ask.
I have been looking at some tools to create new game assets particularly Meshroom Photogrammetry (to make 3D meshes from photographs in the real world) and Instant Meshes to convert the created meshes from triangles to quads this also allows for a reduction in faces in a more finessed way than the blender decimate tool.
For some of my other work beyond age building I am looking at learning my way around the new Blender 2.8 interface so it would be useful if I could have Korman available there. I would emphasise that useful is not compulsory there is no issue having both versions 2.79b and 2.8 available it would just be sweeter if I could eventually do everything in 2.8.
If there were anything I would currently like available in Korman it would be a way to use Nodes to construct puzzles for example nodes for "variables" and "if" statements to change objects in game like opening doors for example.
I would love for us to have collectable objects that could be moved between ages we already do this with feathers or clothing once the pith helmet is on your head it stays with you it would be interesting if we could find some way to make it possible to hand off such an object to another player. Here I am talking about a game asset in one age becoming a vault asset that could be passed on.
I would also like to have some more book options like a simple way of adding pictures to a book by this I mean small images mixed in with text as opposed to full pages as it happens I can produce a page as an external object and have the whole page appear in a journal however it would be sweet to be able to add a small graphic like a map within text without having to recreate the whole page.
It would also be cool to have some tools to edit/create clothing and avatar animations.
I have managed all of the options I need on the clothing front but I am sure there has to be some way to streamline the process for Noob's.
As you probably know I did a mess of work last year building a Noob compatible method to build a dirtsand shard. I would like to see some tools to make Vault manipulation easier.
Please note this is a glorified wish list I am more than satisfied with the Status Quo and I am sure most of this is actually beyond the remit of Korman particularly the Vault tools.
I would like to make it clear how I cannot thank everyone enough for the support I received getting the dirtsand stuff sorted.