Tsar Hoikas wrote:1) I like this idea. I'm not completely sure how to represent this, however. Suggestions welcome!
The best way would be to style the node connector differently (making it bigger, for instance), but it seems Blender's API exposes only color, which is already used to identify the output node type.
Maybe displaying a small warning at the bottom of the node that tells you which input/output is not set would be an acceptable solution ?
Tsar Hoikas wrote:2) Interesting idea, but I'm not sure how to proceed without potentially making things more complicated? Perhaps a single responder state-esque node to link the conditional to the message chain.
Hmm, true. If connecting the logic modifier directly to the message isn't an option, then nevermind. Merging the responder and responder state nodes would be an option but it only saves one node instead of two, so I'm not sure it's worth the trouble.
Tsar Hoikas wrote:3) They should be loop markers.
I think you misunderstood what I was saying. In my animation, I'm adding the following marker (results in a small orange triangle on the anim track):
- anim_marker.png (30.55 KiB) Viewed 3691 times
However the animation modifier doesn't accept those:
- anim_modifier_anim_marker.png (32.43 KiB) Viewed 3691 times
If, on the other hand, I make an armature and use the pose library to create armature poses, then the anim modifier accepts those. However they are poses, not animation markers.
- pose_library_and_anim.png (72.86 KiB) Viewed 3691 times
Poses and animation markers seem unrelated to me, so I suppose it's a bug ?