I noticed the same thing while playing the offline version
concerning the footstep sound you are right!
But changing it is not as easy as it appears to be.
Actually, we already have a working PRP for these sound effects.Ehren wrote:Okay, well I was just referring to the idea of replacing the sound effects with Cyan's stone sound effects. But if you are trying to introduce completely new walking/running/jumping sound effects I can see why that's a LOT harder. The footstep sounds are all part of a global file GlobalAvatars_District_Audio.prp which makes it a difficult system for using new sounds.
Using Python to change sound files is quite the overkill, but I considered it at some point, since modifying GlobalAvatars_District_Audio is quite annoying.Ehren wrote:But it sounds like your idea is to use Python to temporarily replace the sand sound files with your cathedral stone sound files. And THEN you need to make sure it can properly replace it with sand sounds again once the player links out... so that's actually a pretty ambitious project.
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