Hi all,
recently i started learning Unreal 4.
I still have to overcome lots of troubles with importing assets in the right way.
Many objects i have , makes use of 3 or even more UV layout channels.
That is not how you are supposed to build in Unreal.
The best way is to keep UV channel 0 for the texturing
and UV channel 1, for the lightmaps.
The lightmaps still have to be build in Blender , but will be painted by Unreal on the available layout space which is made in blender.
Because the neccessary fbx export combines the assets into 1 object with multiple elements , all those elements should have the same channels for texturing and lightmapping.
Thats why i have to change a lot in my blender files, and redo those things.
But now i have imported a first batch of assets and you can already see the potential of Unreal 4.
i know the next picture is not as it should be, but i wanted to share what we can expect once i did it all correct.