@Ania.
Good eye! , yes i had the blendfiles because it was me that builded and contributed the Harvester to Reltoo.
The submarine, indeed also from Venalem , was also modeled by me , but never publised.
I made the Canon in the same style.
The perspective dimensions in Unreal are very different from Plasma , far more realistic.
That means that you now can enter the Riven hut, and inside there are normal proportions.
I am able to make a stair inside and make a second floor easily.
@Wam,
I am sure it will be far better.!
but realize that the textures shall be different, because the whole material construction is different and multi layering is not possible.( Lets give it a try! I am almost sure this is the way to go for fanmade ages.
Another advantage of unreal is "level streaming " , (You can define areas that the engine load and unloads new areas.)
In other terms, it not so critical on the number of vertices, if designed well.
I have not played with the blueprint system yet. The blueprints are the equivalent of the Alcscripting and drives the logic in Unreal. I noticed there is even a blueprint available for a multiplayer environment.
I am not sure about network coding though.g
Another point is , you only have the first person view. i dont want the third person view, because i want to be able to make it VR compatible.
I have high expectations for Googles daydream , i think it wil be more what the Rift should be.
Affordable and wireless.