Hello;
I have a chair I can sit on and it works well,
but while I leave it, at the end of the "standing up" avatar animation, the avatar falls down through the floor (around one shoe's height under the floor collider),
and then, if I walk, the avatar falls down through the "ghost" floor (around half an avatar's height under the floor collider).
Any idea?
- The floor collider have Triangle Mesh Bounds