Floor wrong collision while leaving sittingmod
Posted: Thu Oct 19, 2017 2:09 pm
Hello;
I have a chair I can sit on and it works well,
but while I leave it, at the end of the "standing up" avatar animation, the avatar falls down through the floor (around one shoe's height under the floor collider),
and then, if I walk, the avatar falls down through the "ghost" floor (around half an avatar's height under the floor collider).
Any idea?
- The floor collider have Triangle Mesh Bounds
I have a chair I can sit on and it works well,
but while I leave it, at the end of the "standing up" avatar animation, the avatar falls down through the floor (around one shoe's height under the floor collider),
and then, if I walk, the avatar falls down through the "ghost" floor (around half an avatar's height under the floor collider).
Any idea?
- The floor collider have Triangle Mesh Bounds