Porting The Cathedral to unity VR supported.
Posted: Tue Jul 17, 2018 4:32 am
Hi All,
as this title says , i am porting the Cathedral to Unity including support for the Windows Mixed Reality platform.
Its lots ,lots of work as usual.
At this moment i have nearly finished the south wing and the bigger part of the cellar.
With the controllers you can freely move around and you can physicly walk around for as far as your usbcable allows you.
I have not done any logic until now, i sart with that when the graphics are completed.
The lightning is much better, particles for fire's torches, and candles are used.
All together this realy is immerse.
I am just wondering, who of you is interested, and owner of a wmr headset to do some future testing?
as this title says , i am porting the Cathedral to Unity including support for the Windows Mixed Reality platform.
Its lots ,lots of work as usual.
At this moment i have nearly finished the south wing and the bigger part of the cellar.
With the controllers you can freely move around and you can physicly walk around for as far as your usbcable allows you.
I have not done any logic until now, i sart with that when the graphics are completed.
The lightning is much better, particles for fire's torches, and candles are used.
All together this realy is immerse.
I am just wondering, who of you is interested, and owner of a wmr headset to do some future testing?