Re: Kerrey: An Age I've been working on
Posted: Tue Jun 09, 2020 8:56 pm
The bench works in UE4. Would it be possible to make the house look more photorealistic and less like Uru? I'm making this in Unreal 4 with photoscanned assets that look like this:
That means 4k or 8k textures and a higher polycount. I use http://www.cgtextures.com myself for high resolution textures.
Good work though.
That means 4k or 8k textures and a higher polycount. I use http://www.cgtextures.com myself for high resolution textures.
Good work though.