Deledrius wrote:You should be able to use Blender for macOS! But it might require some wrangling as you'll have to build it yourself, currently. We'd love it if someone could help us make this more user-friendly.
The current blender for MacOS is 2.8x and not compatible with Korman. I have that installed on my Mac and textures/materials are handled VERY differently (nodes) in 2.8 - although I suppose you could use the 2.79 Mac version and then open the blend file it in the Windoze version in your Crossover bottle, though I can't see what advantage that would give you ???
It's an extra step in an already time consuming job of Age creation.
Deledrius wrote:No need for Drizzle, Korman can natively export to Uru:CC or MOULa formats with a click of a button.
That's true, but the offline KI is VERY useful when building as you can use it's various commands to help with design and navigation. It also means that if you panic link you can get back into your Age without having to relaunch the game from Blender.
Deledrius wrote: I recommend building and testing with MOULa since it has a developer console with debug commands, but Uru:CC works too.
This REALLY confuses me. I have never used MOULa for testing/creating Ages and wasn't even aware that you could! Can other MOULa players join you in your own Age ?
I would really appreciate more information on using MOULa as my "test area".
Deledrius wrote:If you run into questions, just ask!
Thanks. You just might regret that offer!
when it comes to Age creation ... "DOH" seems to be my middle name...