More questions from me , this time about light mapping. I am used to the lightmapping in Unity, where you set all objects you want to be lightmapped as static. Which creates heavy light maps and takes forever to do. You can tweak a lot but thats also time-consuming.
Now I have read the tutorial about light mapping with Korman. I have quite a few point lights and a couple of soft volumes for different light settings. So my question is do I set each object I want to be influenced by the lights to the Lightmap modifier? I e the floor, the wall, the table etc.