Light baking in Korman
Posted: Wed Jun 24, 2020 2:09 am
I have just started some experimentation with lighting and to that end I have built a small age to experiment.
I have been following the Korman Wiki re Lighting and I have noticed that the screen shots don't appear to match what I am seeing.
I am using spotlights to light small modular areas and was wondering if anyone has any info on how to handle this.
What I would like to do is make a master spot light and have all of the other lights in the age effectivly respond to that master so if I change the Spot shape size (angle) on the master the rest of the lights follow suit.
I was also looking for information on giving the resulting spot a fuzzy edge and have my avatar cast a shadow based on the light.
NOTE: I may come back to this because I am neck deep in experimenting with this stuff
Mod Notes:
- Split from an unrelated 4 year old topic.
- Removed offensive language.
I have been following the Korman Wiki re Lighting and I have noticed that the screen shots don't appear to match what I am seeing.
I am using spotlights to light small modular areas and was wondering if anyone has any info on how to handle this.
What I would like to do is make a master spot light and have all of the other lights in the age effectivly respond to that master so if I change the Spot shape size (angle) on the master the rest of the lights follow suit.
I was also looking for information on giving the resulting spot a fuzzy edge and have my avatar cast a shadow based on the light.
NOTE: I may come back to this because I am neck deep in experimenting with this stuff
Mod Notes:
- Split from an unrelated 4 year old topic.
- Removed offensive language.